POkémon is nominally about collecting and fighting lovable monsters, but, like most children’s fiction that has stood the test of time, these games take you to an interesting and believable place: one where children can live out their dreams and dreams. Humans exist in harmony with quirky creatures. . It is a universe that has captivated generations, and for the adults who grew up with it, his affection runs deep. Even on a small black and white Game Boy screen, what Pokémon has always offered is a world.
The new Pokémon Snap has you looking at that world through a camera lens, as you serenely glide through different fictional habitats in a cheerful yellow observation pod. The Pokémon go about their business: A Machamp poses on the beach, Sawsbuck struts magnificently around a forest, Combees scribbles in a flower meadow, and you line up the perfect shot. You must be quick with the shutter to catch fast-moving airborne creatures and patient to catch a distracted Charmander in the perfect pose.
It is not entirely passive. A pointed apple thrown at a sleeping creature could knock it off a tree for an action shot, playing music could attract a creature hidden in tall grass, and scanning the environment could reveal a secret path. Day and night trips bring out a different wildlife – there are now around 900 Pokémon, a vast and bizarre collection for the creators of Snap to choose from, and they have featured 200 of them here, from all ages of 25 years. of game history. It’s like a slow-paced puzzle game, where each journey reveals a new discovery.
Well, in theory, every trip provides the opportunity for a new discovery or a perfect shot. In fact, the repetition in this cold ecological watch began to affect me; for a photography game, it could certainly be more nimble. The game puts barriers between you and new expeditions and photo subjects in the form of lengthy conversations with Pokémon teachers and photographers in the lab, required field trips, and a seemingly superfluous story. His photos are methodically graded at the end of each trip, but in contrast to Professor Oak’s notoriously suppressed praise of the N64 version, I found this new professor so generous with his evaluations that it didn’t feel particularly exciting to take a gold medal. star photo.
The coasts, forests and volcanoes are sometimes spectacular and always full of life, but, after the first few hours, you walk them over and over again, and although they do mix a bit, there are only so many times when you can get excited. . photographing an anime caterpillar. After the first couple of excursions to a new place, capturing everything that flies overhead, emerges from the brush, or dances across a tree branch, you are left taking slightly better pictures of the same things and waiting for something new to happen. .
It’s still fun, because the Pokémon themselves are very interesting to watch; it’s just not terribly exciting. It’s a laid-back game that offers many hours of smooth photographic research to anyone drawn to the strange world of Pokémon, whether you’re a 90s Pokémania veteran or a nine-year-old.
George is Digismak’s reported cum editor with 13 years of experience in Journalism