Friday, February 23

The Riftbreaker Update 1,000,016 Pushed Out for Metal Terror


EXOR Studios has deployed The Riftbreaker update 1.000.016, and this is for the Metal Terror title update that’s technically supposed to be released tomorrow, July 18! This brings balance changes and a bunch of fixes to the new Build Menu. Read on for The Riftbreaker July 17 patch notes.

The Riftbreaker Update 1,000,016 Patch Notes | The Riftbreaker Metal Terror Patch Notes | The Riftbreaker July 17 Patch Notes:

Note that EXOR Studios has pushed out the patch notes as part of the Experimental Update before the release of Metal Terror, though the studio says that this will most likely be the same version that goes public.

Hello Riftbreakers!

We to push one last Experimental Update before the release of the World Expansion decided on Monday. This is very likely the same version that will go public on that day. It contains some balance changes, as well as fixes for the new Build Menu.

  • Decreased some research costs in the beginning of the campaign mode to decrease gameplay friction.
  • Added proper cultivator prefabs to new species and subspecies
  • Quieter chainsaw, lightning gun and pump sounds
  • Added sound for Ion Storm event.
  • Bioscanner Turret has less health now.
  • Sentry guns level 2, 3 and 4 have less health now.
  • Tweaked lightning weapons – more beams (1 -> 3) for lightning gun, sentry and tower.
  • Charged shot added to heavy plasma.
  • Added research requirement (“Alien Research”) for bioscanner turret.
  • Added advances and rare resource costs to world expansion weapons and skills.
  • “Wave start” effect and sound added to all bioanomalies.
  • Less health for shield in alien influence tower.
  • Alpha and Ultra Octabits HP reduced.
  • Increased power output of morphium power plants.
  • Increased cost of influence towers level 2 and 3.
  • Added proper loot drops to new prop subspecies.
  • Build mode: fixed entering undefined state (fixed inputs lock)
  • Fixed icons for various level 2 and level 3 buildings.
  • Fixed menu icons in water filtering plant, flora collector and cultivator
  • ResourceSystem: fix miners sometimes becoming blocked on one grid of resources with small amount.
  • Build menu: fixed shortcut label visibility on building level changed
  • Build menu: fixed selected building/page on shortcut used
  • Build menu: fixed buildings model state on screen leave
  • Build mode: fixed entering undefined state (fixed inputs lock)
  • Build menu: fixed disabled building upgrade icon binding
  • Build menu: disabled upgrade level buttons state if not available (added missing model field)
  • Energy grid will try to fix itself automatically after breaking up.
  • Fixes gun barrels becoming ‘bent’ after incomplete state transitions.
  • Sound: added page turn sound for scroll list buttons
  • Removed cheat_add_all_items command.
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If there are other changes made, or another set of patch notes are released that’s different from the one listed above, we’ll be sure to update the post.

Source: Steam


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